The Wooden Chapel works now for happiness (without a priest) while the Village Church is a workplace of a priest for higher impact on happiness. Honey is now counted as grain (carb) to complete the hunter-gatherers diet and to not displace fruit growing after this change. Brickyard and Glass Factory now also remove happiness effects in a small radius.īee Yards don’t need sugar as winter food anymore with slightly lowered yield of honey and still requiring bee hives to get started. The risk of black lung is reduced to the chance a hunter is killed by a bear. The charcoal pit is reduced to 3 x 3 game tiles and detracts happiness in a small radius. The quarry can now also be build on lower hills but still requires this special terrain, while flat land is required for digging clay. It was realistic but also made it inconvenient to use and annoying to think where to place this later unusable spot. Thanks again to Yandersen who made this feature possible.Ĭlay spots are now completely removable after digging. The Herbalist‘s Cabin is reworked as single object and also got a storage function for herbs. Also, spending building materials for them now pays off compared to manual hunting and gathering. So workers finally interact with their buildings. Hunting Cabin, Trapper Cabin and Gatherer Shelter can now store resources. It is not foodstuff anymore which makes sense now and you will not reach 100% happiness without it. Being separate you can also try the new happiness system in any other scenario (Vanilla, CC or your favored mod setting).įor the happiness change, alcohol is now back for drinking only. Other aging mods like “1:1 Aging” can still be used together with the North and are green marked. That means, you need to load one of these additional citizen mods to activate the happiness system. Since not everyone likes real time aging, this change is separate from the main mod and included in the Norseman and Ironman mod instead. The changed happiness values are coded in the same resource file together with aging values. They demand all five aspects of happiness such as Safety, Health, Goods, Spirit and Entertainment provided by different buildings to be fully satisfied and to work efficiently. Your people are not happy by default anymore and start with 3 stars as normal state. A few small changes in this system make it now noticeable in game. The main topic of this update is about Happiness. A new starting condition is added for Trappers going for a fur trade venture in a Nordic forest area. Also, several decorative items are added for a better look to your town such as stone walls, rustic tables and a new animal pen in pastures. Later and in the Nordic industry mod by Discrepancy it can be also made from other resources. Lamp Oil is added as source of light for mining as well as tunneling and Tallow from animals is now the old raw material for lamp oil. It brews and serves alcohol for happy people before the modern tavern can be built. This model is made from pictures sent by a player representing typical and old constructions from Finland and Russia. The Ale House shown in the picture is a new building matching the Nordic log cabins. Also new is the Woodcutter Cabin as a workplace to chop down trees in early game before forestry is invented. Another new building is the Sauna to improve the quality of life for your villagers. The Tannery is now included to process hides into leather. Steam players get this update automatically as usual. Read about all details here or just download the new North mod from the link below and start a new settlement. It’s only a minor upgrade but brings a couple of nice new features. Spring comes late to the North this year but finally the new version is available.
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